The Desert - An Unreal Engine 5 Poject
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The Desert - UE5 Project

Studio Project

As a studio we started to get interested in Unreal Engine 5 when we discovered the potential of this tool in the motion graphics field. As soon as we started to play with this marvellous tool we immediately felt thrilled by the possibilities it allows us to have, whether it is how quick and easy it is to build worlds or the unbelievable real time results. The constrains of waiting to see a beauty shot are all instantly gone.

We wanted to see how we could implement our knowledge and identity in this amazing tool. It resulted in a little travel on a ruin trough a desert landscape where it lays the central piece.

Since the integration of Cinema 4D projects and assets are fairly easy, thanks to Data-smith plugin, we decided to bring some baked animations and assets to Unreal. For the flags we've putted a solid on the back of the last ones in the scenario to simulate a collision on a hard surface, so in UE5 the flags wont intercept in the mesh. Then we've baked all the simulation into keyframes and imported it as a .c4d project.

For the O on the second part of the film, we used a similar approach as we did for the flags. For this part we've first baked the simulation to alembic and then converted it to keyframes.

Lumen is a powerful tool in terms of real time render so in this project we wanted to take advantage of it with the help of the hardware Ray-tracing instead of the Path-tracing solution.

Of course we can't forget to mention the game changing that is the possibility to add, move and edit assets so easily with such a level of details with Quixel Megascans. Unreal Engine helps a lot with their build in tools such as the Foliage tool and Modelling tool.

What it started to be a simple trial in Unreal Engine, quickly became an idea to make a short video around our logo, our symbol, a little manifesto to the O.

first shoot of flags
second shoot of the flags